![]() ![]() More info See in Glossary in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. To use sweep-based CCD, select a RigidBody A component that allows a GameObject to be affected by simulated gravity and other forces. Unity provides the following CCD methods: More info See in Glossary detection (CCD) ensures that fast-moving bodies collide with objects instead of passing, or tunnelling, through those objects. Continuous collision A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. ![]()
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